Ultimately, this strangeness only serves to create frustration as long-time fans attempt to get to grips with the wild new direction, and new fans struggle to place the game into a category it suits well. For some inexplicable reason, the game does not deliver what either of its predecessors offered, while simultaneously coming off as if it has performance anxiety when attempting to be an arcade racer. As far as Simulation goes, Project Cars 3 sets the franchise back by years, all in favour of becoming the next… Grid?Īt its core, Project Cars 3 seems to have no idea what it wants to be. ![]() Project Cars 3 does a few things right, but fundamentally gets its legacy so wrong that long term fans of the franchise will wonder why the game is even called ‘Project Cars’. Alas, in reality, the third instalment does not. It would stand to reason then that a sequel, three years in the making, would hit it out of the ballpark. Its sequel, Project Cars 2 did everything the first did, only better winning multiple awards for its simulation and racing. This was until Project Cars entered the scene and subsequently dominated thanks to its combination of aesthetics and pinpoint accuracy. For years, Gran Turismo and Forza Motorsport led the pack as the forerunners. It is no secret that there are a plethora of vehicle racing simulators available. This is what Project Cars 3 should have done, instead it proceeds to disappoint long time fans of the franchise. Two different games for two different markets. Going forward, the franchise would consist of Forza Motorsport for simulation and closed track enthusiasts, while pick-up-and-play racing game fans could jump into Forza Horizon. Forza, on the other hand, simply split off into an entirely new franchise. Need for Speed persisted for a couple of years, releasing three closed track games in as many years before it would concede and give fans what they asked for. The difference, however, is in how the two franchises dealt with their changes. ![]() Much in the same way, Forza also decided to become a much more accessible racing franchise. Need for Speed: Shift worked well enough, but garnered a lot of negative attention for the way it threw long-time fans to the wolves. I remember when the Need for Speed franchise attempted to break the “bad boy” mould by shifting gears toward closed track racing.
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